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Monthly Archives: November 2016
Watch Associate Professor Anthony Lewis Brooks present his thoughts on gaming and disabled people here.
by Anders Drachen Given a huge and varied game like Destiny, it is of interest to see if there are any patterns in how people play the game. There can be a variety of reasons for this – for developers … Continue reading
by Anders Drachen Here we introduce the idea of using heuristics models in predictive mobile game analytics. Heuristics models are simple rules-sets that we construct based on machine learning-driven analysis, but which once developed can be fielded inside a game client. Heuristics models thus … Continue reading